GSG Mark

GSG Mark



07 Oct

Post
Hello Miners,
This patch includes a bunch of QoL improvements and some bug fixes for modding support. You get clearer info about what mods a host is running before joining, and we have improved the whole experience around switching to and from a Sandbox save.


We are still looking into raising the mod cap. This turned out not to be a trivial task. And, we are also evaluating if there should be an ‘optional’ tag for Approved mods that don’t require everyone in a session to have it installed. More info to come.


With love,
The Ghost Ship Crew

--- PATCH NOTES ---
- Mods not packaged for the current version of the game will be disabled on game launch to prevent crashes. Mods creators can set the compatible game version on mod.io. Players with an incompatible mod installed are still allowed to enable a mod from a previous game version, but warned when they do so.
- You can now load Regular Saves while on a Sandbox Save. L... Read more

16 Sep

Post


Hello Miners,
This small hotfix ensures your Server List filters are no longer reset when you close the Mission Terminal and addresses an issue with disabled mods re-enabling after returning from a mission. Read all the details below and then get back to work, miners!

With Love,
The Ghost Ship Crew

--- PATCH NOTES ---
- Fixed an issue that caused Server List filters to reset when you exit the Server List
- Fixed an issue that changed Main Saves to Sandbox in some cases
- Fixed a bug that caused the ‘Continue’ timer to be 15 seconds rather than the usual 10
- Fixed an issue that caused disabled mods to sometimes re-enable after leaving a mission
- Fixed an issue with Deep Dive Server List settings not refreshing on open
- Added localizability to the pop-up that appears when t... Read more

05 Feb

Post


Hello Miners,
We’re ready with a new hotfix fresh out of the oven that resolves a lot of the issues that have been reported since the release of Update 33 yesterday. By popular request, we have also added an auto-switch option for the Zipline Launcher that will auto switch to the previously equipped item after a zipline has been launched. Read below for all the juicy details!

With Love,
Ghost Ship Games
--- PATCH NOTES ---
    - Tweaked the impact sound of the Korlok Tyrant Weed to only be audible for the player that did the damage- Moved chat / chat input slightly to not be obstructed by perk icons- Fixed M.U.L.E. being unlocked at Player Rank 0 in the Memorial Hall- Added impact sounds to the Stabber Vine - Squashed a bug that caused frozen swarmers to not count as your kill- Tweaked the new Drea...
Read more

04 Dec

Post


Hello Miners,
This hotfix resolves an issue that arrived with the weekly rotation of Deep Dives. Mini M.U.L.E.s are no longer consumed by the terrain surrounding the Ommaran Heartstone, and you can no longer deposit mini M.U.L.E. legs into the M.U.L.E.

We are aware that the issue is also critical on Xbox One and Windows 10, and aim to have a hotfix available to download for these platforms in the coming week.

Cheers,
The Ghost Ship Crew

--- PATCH NOTES ---
  • Squashed a bug that enabled players to deposit mini M.U.L.E. legs into the M.U.L.E.
  • Squashed a bug that enabled mini M.U.L.E.s to be buried in the terrain surrounding the Ommoran Heartstone
  • Added a fourth mini M.U.L.E. leg to Salvage Mission objectives in Deep Dives

13 Nov

Post


Hello Miners,
This final hotfix for Update 32 contains some audio-related adjustments and readds a fourth mini M.U.L.E. leg to Salvage Operations until we fix remaining bugs and implement better feedback for finding them. Happy mining!

Cheers,
The Ghost Ship Crew

--- PATCH NOTES ---
  • Readded a 4th mini M.U.L.E. leg to Salvage Operations
  • Added idle sounds for the Ommoran Heartstone
  • Tweaked Pumpjack sounds
  • Tweaked Ommoran Heartstone sounds
  • Tweaked the sounds of the Minehead and the Refinery
  • Adjusted reverb levels on certain audio sources
  • Squashed a bug that enabled the last shell of the Heartstone to break if the Drilldozer is destroyed right before
  • Squashed a Laserpoint ping aud...
Read more

26 Oct

Post


Hello Miners,
We hope you have had a great weekend! This hotfix includes several bug fixes, tweaks and miscellaneous improvements. For instance, weekly assignments can no longer contain duplicate mission types for greater variety, and we have tweaked the Expert Depositor Perk to now also work with the Escape Pod. Read below for all the details.

Cheers,
The Ghost Ship Crew

--- PATCH NOTES ---
  • Weekly assignments can no longer contain duplicate mission types
  • Added missing text to the Roughneck armor descriptions
  • Added a particle system to the Ommoran Flying Rocks as they are pulled from the surrounding terrain and made their movement a bit more responsive
  • Doretta’s caterpillar tracks now turn around even if they are not hitting the gro...
Read more

22 Oct

Post


Hello Miners,
We hope you are enjoying the new update! This hotfix includes several miscellaneous fixes, one of which resolves the issue that caused the Roughneck paint job to be missing. Read below for all the details.

Rock & Stone,
The Ghost Ship Crew

--- PATCH NOTES ---
  • Added missing Roughneck Paint Job for use on all armor for people who bought the Roughnecks Cosmetics DLC
  • Reduced the amount of Critters on On-site Refining and Point Extraction
  • Reduced the amount of enemies spawning during the broken pipe phase of the On-site Refining mission
  • Reduced the amount of enemies spawning during the refining sequence of the On-Site Refining Mission
  • Updated Salvage and Elimination mission objective icons on the Mission Terminal
    ...
Read more

26 Jun

Post


Hello Miners,
This final (knock on wood) hotfix for Update 31 resolves an issue that enabled dead Mactera Grabbers to grab unsuspecting dwarves who disrespectfully step on their corpse. Additionally, Black Box objectives in Deep Dives should no longer be completed prematurely.

--- PATCH NOTES ---
  • Squashed a bug that caused Black Box objectives to be completed prematurely in Deep Dives
  • Squashed a bug that enabled dead Mactera Grabbers to grab dwarves that walk on their corpse
  • Squashed a bug that caused double text in a Mission Control speak in Deep Dives

25 Jun

Post


Hello Miners,
This hotfix includes additional tweaks to the Omen Modular Exterminator event to provide a more fair challenge, based on your feedback. We have also made some changes to the behavior of the Mactera Grabber in relation to the Gunner’s Shield Generator. Enjoy!

--- PATCH NOTES ---
  • Mactera Grabbers no longer target players that are inside of the Gunner’s Shield Generator
  • Mactera Grabbers now flee away if they are inside of the Gunner’s Shield Generator
  • Tweaked the manner the health of the Omen Modular Exterminator event scales across difficulties and player counts. It should now provide a more fair challenge for all player count combinations
  • Squashed a bug that caused the Gunk Seed to be dropped more often than thrown
  • Squashed a bu...
Read more

22 Jun

Post


Hello Miners,
This hotfix includes tweaks to the Omen Modular Exterminator machine event, several audio improvements as well as a fix to an issue with the mouse cursor forcefully centering in the Mission Complete screen. Read below for all the details.


--- PATCH NOTES ---
  • Added impact sounds to Flares
  • Tweaked the volume of the Reinforced Power Drills
  • Tweaked the sound of mining minerals
  • Tweaked the sound of the Festerflea
  • Increased the weakpoint health of the Omen Modular Exterminator
  • Increased the amount of Mactera enemies in Mactera waves
  • Reduced the weakpoint exposure time of the Omen Modular Exterminator
  • Squashed a bug related to distanced sounds
  • Squashed a bug that ...
Read more

18 Jun

Post


Hello Miners,
This hotfix includes additional tweaks to the Korlok Tyrant Weed as well as several miscellaneous bug fixes, one of which addresses an issue that prevented certain players from properly completing the Conquer Hoxxes assignment.

--- PATCH NOTES ---
  • Renamed Miner’s Manual Creatures section to Bestiary
  • Improved the Glyphid Warden ragdoll a bit
  • Glyphid Warden buffing scream added to animation
  • Squashed a bug in the frozen behaviour of the Korlok Sprouts and Healing Pods so you can now stop them growing and interrupt the healing stream
  • Fixed up the seed impact particles for the Korlok Tyrant Weed Healing Pods
  • Made it so the Korlok is less likely to fail spawning in a mission
  • Improved Korlok Tyrant-...
Read more

12 Jun

Post



Hello Miners,
This hotfix includes a large chunk of tweaks and bug fixes as well as a couple of popular community requests, one of which is an accessibility option that disables the new terminal UI animations for dwarves who are prone to motion sickness.

We have tweaked the Korlok Tyrant-Weed encounter to offer a more balanced and interesting challenge. The most important thing is the healing rate reduction that should help with many of the frustrations that players were encountering. We have also modified some of the timers for a better pacing and a more readable flow that encourages communication and cooperation. Good luck getting those shards!

--- PATCH NOTES ---
  • Improved the sounds for the Korlok Tyrant-Weed
  • Improved the Korlok Sprout placement restrictions
  • ...
Read more

20 May

Post

Hello, Miners! We just released a new hotfix patch and besides the usual chunk of fixes and tweaks, we’ve also added some things in relation to the cosmetic Packs.

First of all, we realized that the Dark Future Pack lacked an obvious component: a Dark Future Paintjob for all weapons. It makes sense to have the counterpart included so you can have a complete look with one purchase.

From all the feedback we got (and thanks for that), it was clear that some were quite confused on what they had actually received in the various Packs and where to find the items. So we have now added a nice Claim pop-up for each Pack, including the Supporter Upgrade. This will pop for all that have bought the Packs no matter how long time since it was acquired.

Finally, we saw there was a clear expectation that buying a Pack with a unique Fra... Read more

27 Apr

Post
HOTFIX 8 LIVE NOW!
Hello Miners,

This hotfix includes a moderate boost to the health of the Glyphid Praetorian as well as several weapon fixes and tweaks, especially to the Experimental Plasma Charger. Read the patch notes below for all the juicy details!

--- PATCH NOTES ---

  • Fixed a bug that caused your character model to turn into a grenade in Terminals
  • Further improvements to prevent the Droppod from landing on Machine Events.
  • Fixed a bug that could make other players animations look laggy if their net connection was poor
  • Enabled network smoothing on the server when looking at clients
  • Beast Master now actives by holding the Use button
  • Fixed a bug that caused Glyphid Praetorian / Glyphid Oppressor / Dreadnought attacks to only damage players and not tamed Glyphids
  • Fixed a bug that caused enemies to attack tamed Glyphids even a...
Read more

14 Feb

Post
:pick: HOTFIX 7 LIVE NOW! :pick:

Hello Miners,

This hotfix includes an attempt to fix a bug that caused the crosshair to mysteriously disappear. We have also made more Paint Job / Framework separation improvements and fixed a bug that prevented enemies from spawning under special Management-disapproved circumstances.

Changelist
  • More Paint Job / Framework separation improvements
  • Attempted to fix a bug that caused the crosshair to vanish and not return
  • Fixed a bug that enabled multiple people to tame the same enemy using the Beastmaster perk, applying the buff several times
  • Fixed a bug that caused the Drop Pod to land in the same location every time when you escape from a Point Extraction mission
  • Fixed a bug that enabled the player to tame frozen enemies
  • Fixed Iron Will slowdown reduction being broken and making the player move extremely fast
  • ...
Read more

12 Feb

Post
:pick: HOTFIX 6 LIVE NOW! :pick:

Hello Miners,

This hotfix includes several miscellaneous bugfixes and improvements to the sound, visuals and functionality of certain perks. Look out for a new animation for taming Glyphids, improved effects for Shield Link, and damage reduction of the Veteran Depositor perk to now also apply near the Minehead! We have also managed to resolve an issue which prevented perk cooldowns from properly showing in the UI.

Changelist
  • More Paint Job / Framework separation improvements
  • Unstoppable Perk now affects a lot more slowing effects
  • Added a new animation when the player tames a Glyphid
  • Added effects to Shield Link perk
  • Improved Shield Link perk sounds
  • Fixed a bug with Driller and Engineer level up milestone set to 4 for the first step
  • Impact Axes can now be picked up while the player is airborne
  • ...
Read more

07 Feb

Post
:pick: HOTFIX 5 LIVE NOW! :pick:

Hello Miners,

This hotfix includes more Paint Job / Framework separation improvements and additional perk tweaks. We have also addressed an issue that caused Characters Volume to default to 0 on Xbox, which will arrive later today once the update has passed certification.

Changelist
  • More Paint Job / Framework separation improvements
  • Veteran Depositor Perk - Increased the range of the damage reduction bonus
  • Activating Hover Boots no longer calls the MULE
  • Fixed a bug that caused Characters Volume to default to 0 on Xbox

03 Feb

Post
:pick: HOTFIX 3 LIVE NOW! :pick:

This hotfix includes another attempt at resolving the performance issues some of you are regrettably still experiencing. We have also made some minor tweaks and bug fixes to Steeve and tuned the timing of how beer mugs are thrown.

Changelist
  • Fixed more performance issues
  • Optimized Sticky Goo on Fungus Bogs biome
  • Optimized the Goo the Mactera Bomber drops
  • Fixed Steeve’s overconfidence that caused him to attack the Unknown Horror to no avail. Silly Steeve!
  • Fixed timing on throwing the beer mugs
  • Fixed a bug that caused some status effects to be stuck on Steeve after taming

19 Dec

Post
Hi Miners, This hotfix includes a fix for the ammo display on the Experimental Plasma Charger, more improvements to the parallax effect on the Mission Terminal and a visual improvement to the Terrain Scanner to better distinguish floors from walls! Management Approved, of course. We have also fixed a lot of bugs related to loadouts and adjusted the taste of the Rocky Mountain beer buff so it now also enables the dwarves to properly destroy Compound Dirt in one hit. Read the patch notes below for all the juicy details.

--- PATCH NOTES ---
  • Visually improved the holographic display of the Terrain Scanner map to better distinguish floors from walls
  • Extra health from armor mastery now correctly applied to second and third loadout
  • Tweaked the audio for resource chunk pickup animation
  • Fixed a bug that caused a Satchel Charge to appear in the air at the location of the Drop Pod
  • Fixe...
Read more

18 Dec

Post
Hi Miners,
This hotfix includes fixes to the Today's Special beer buffs, the movement impairing salute bug and much more! We have also improved the parallax effect in the Mission Terminal, the size and colors of the Laserpointer and linked Vanity to loadouts by popular demand. These fixes and additions are based on your continued feedback and bug reports on the Steam forums and in #bug-discussion on Discord[discord.gg] so please keep them coming!


--- PATCH NOTES ---
  • Linked Vanity to loadouts and made it customizable in the Employee Wardrobe Terminal
  • Implemented a new Bosco icon and added it to the selection of loadout icons
  • [COMMUNITY REQUEST] Made the color of the Laserpointer mark dependant on the selected character
  • Improved the parallax eff...
Read more